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What is the EdgeTier Experience Score?

The Experience Score is a 0–10 metric that estimates customer satisfaction for each interaction.

Unlike survey-based NPS, it’s available for every conversation ingested into EdgeTier, because it’s predicted from signals inside the interaction itself. It combines multiple indicators of experience (for example: resolution, frustration/effort, how the conversation ends, when gratitude appears, and channel context) using a machine-learning model trained on labelled customer outcomes from past interactions.

The EdgeTier experience score model produces a single score per interaction that you can track over time and use to spot changes in customer experience.

In plain terms: it’s an “estimated satisfaction score” for every interaction, even when a customer doesn’t fill out a survey.

Key Concepts

It’s not a fixed formula with preset weights

Experience Score is based on qualitative and quantitative signals, so it isn’t calculated using a simple weighted equation (e.g., “30% sentiment + 20% resolution”). Instead, the final score comes from a machine-learning model. Unlike a formula with fixed weights, the model automatically learns the relative importance of different signals within interactions. For example, frustration often has a higher influence on the score than other factors.

It’s a traditional machine learning model, not LLM-powered.

No personal data or text from transcripts will ever be passed to the Experience Score model. The model is not a generative AI model, it's a traditional machine learning model that our Data and AI team train from scratch. It sits within our AWS infrastructure.

It’s trained on known outcomes from past interactions

The model is trained on past interactions where a “true” outcome is known, typically NPS, or a labelled tag such as good / neutral / bad. From these examples, the model learns which interaction signals are most predictive of satisfaction for your customers.

What influences the score

The model uses all signals together to calculate the final experience score on a scale of 1-10.

For example, these factors typically increase the score:


While these factors typically decrease the score: